V-Ray for Nuke: Overview
A new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX.
Take advantage of V-Ray's lighting, shading, and rendering tools inside NUKE's node-based workflow.
Take advantage of V-Ray's lighting, shading, and rendering tools inside NUKE's node-based workflow.
V-Ray for Nuke: Demo Project
LIGHTING - PART 1
Compositing artist Shahin Toosi shares how to get started quickly in V-Ray for Nuke and walks through the steps of layout and lighting for the Sci-fi City project.
LIGHTING - PART 2
Part 2 of the Lighting overview demonstrates setting up the Basic Holdout and Deep Renders in V-Ray for Nuke.
MATERIALS
Learn how to develop the look of your materials in V-Ray for Nuke and how to bring in shaders from other V-Ray-enabled applications like 3ds Max, Modo and Maya.
RENDERING
Discover how to get the most from your renders in V-Ray for Nuke, with tips to output through V-Ray Standalone.
What’s new in V-Ray 3.6
FULL LIGHT SELECT RENDER ELEMENT
Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.
CRYPTOMATTE
Automatically generate ID mattes with support for transparency, depth of field
and motion blur, speeding up workflows for compositors.
and motion blur, speeding up workflows for compositors.