V-Ray for Modo: Overview
Seamless integration of production-proven rendering capabilities into MODO's native workflow.
Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline.
Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline.
What’s new in V-Ray 3.6
V-Ray for Modo: Key Features
TWIN-ENGINE PERFORMANCE
V-Ray includes two powerful rendering engines. With CPU or GPU acceleration, you can use the best engine for your project and hardware.
VIRTUAL REALITY
Render VR-ready content for popular virtual reality headsets.
GLOBAL ILLUMINATION
Choose from ray traced and hybrid GI methods for the best balance of quality and speed.
ACCURATE LIGHTS
Render accurate and artistic lighting with a wide range of light types, shapes and controls.
PHYSICAL MATERIALS
Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.
UNIQUE SHADERS
For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.
PHOTOREALISTIC CAMERAS
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
V-RAY DENOISER
Automatically remove noise and cut render times by up to 50%.
PROXY OBJECTS
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
HAIR & FUR
Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.
VOLUME RENDERING
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
RENDER ELEMENTS
Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.
V-RAY FRAME BUFFER
Track render history, adjust colors and control final image output using advanced color management.